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Stella glow rosa11/30/2022 ![]() ![]() Apart from making them more powerful, you also get to learn more about the characters. Archibald in particular benefits from this: he starts out as a pretty useless character because of his appallingly limited mobility, but max out his affinity and he becomes one of your best units. You should always just talk to other characters, though, because raising their affinity for Alto unlocks special abilities which make them more powerful in battle. Stella glow rosa free#In Free Time, you can do three actions which include talking to your comrades to raise their affinity, working part-time jobs and exploring to find items. ![]() ![]() In all of these locations, battles ensue. In Mission Time, you’re required to go to a specific location on the world map to progress the story. The story progresses through Mission Time and Free Time. The voice talents for Rusty, Mordimort and Archibald in particular did magnificently, but it was side character Regent Elmar’s voice actor who gave the best performance of the lot. Most of the voice-acting is well done, apart from the parts where it was impossible to not sound forced (try saying different versions of ‘Wh-what’s happening?’ in quick succession yourself and see) and some of the stuff the characters shout while attacking: it’s hard to sound believable while speaking lines as corny as, “Now it’s time for you … to die!” and, “You shall take this attack!” Those parts aside though, the voice acting is commendable. The localization is very impressive, though: almost all of the story cutscenes and about two-thirds of the non-essential ones are voiced in English. ![]() In fact, there are so many long cutscenes that more than a few times, when my 3DS’s LED was flashing red, I wished the game had an option to quicksave in the middle of a cutscene like visual novels have. The characters do a lot of talking, sometimes being grating the way they have to go through a few pieces of ‘What?’ ‘So – so you mean that…’ dialogue to get what anyone watching would grasp immediately. Stella Glow is so cutscene-heavy that it almost doubles as a visual novel. There was only one character who didn’t grow on me at all. Most of the characters are likeable, even if they’re all excessively anime. The immediate post-twist events are sombre enough to make Saving Private Ryan look like a happy movie. The later chapters tie up all the loose ends quite nicely, and there’s a twist which I won’t expound on, but which is too good not to mention. The story starts out by ticking off half the boxes on any checklist of JRPG tropes, but it gets better as it progresses. As the story progresses, Alto and Lisette join the royal knights and team up with the remaining witches to defeat Hilda and reverse the destruction she caused. In his hopeless revenge-battle against Hilda and her right-hand man, Dante, the necklace he gave to Lisette causes her witch powers to awaken. One day, Alto wakes up to hear someone singing, and who else should it be but the Witch of Destruction, Hilda, come to destroy his village. For three years everything is fine and dandy: hunting wolves for their meat, having quiet birthday dinners and generally being content. Stella Glow’s story starts out as cliche as you please: our hero, Alto, ends up in a village after he loses all his memories and is taken in by Lisette and her mother Rosa. Only witches can sing, and their songs are pretty much spells. It’s a straightforward strategy RPG through and through, set in a world where humans have lost the ability to sing. Stella Glow’s heavy emphasis on song might mislead the casual observer to believe that Imageepoch’s last game has rhythm elements. ![]()
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